30
Jan
2012

Global Game Jam 2012

About a month ago I was surfing the tubes for Indie game related content. Some where along my travels I encountered the IDGA website which proudly proclaimed that registration had opened for this year’s annual Global Game Jam. At said event participants would team up in small groups and attempt to create a wholly original game in the span of 48 hours. My curiosity was piqued. After spending an hour or so perusing the site an trying out games from previous years I decided I had to get in on this so I signed up. That day a seed was planted. I started thinking about what the event would be like. What kind of game would I make? What kind of people would attend? Would attending make me realize I have no business making games because there are so many other more qualified people doing it? It was a terrifying yet exciting possibility.

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21
Jan
2012

Game Review Hero Beta Launch!

The beta site has been launched you can look at it here:
http://gamereviewhero.com

It is invite only. If you want an invitation please contact me and I will invite you.

19
Jan
2012

Indie Game Overload

The Game Review Hero website is coming along nicely. I am nearly done with the beta version. My plan is to start an invite-only beta next week. Right now I’ve got about 11 candidates that have expressed interest in trying it out. I am hoping to get more. I am also hoping people actually use their invitations. I think I am also just going to start inviting people I think should join. All I need is their email.

I spent the last two hours collecting information on Indie games for the site. I got 15… This is going to take some time.

I did manage to put together some screen shots of what the site will look like.

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18
Jan
2012

Stop SOPA and PIPA

So the anti SOPA (and PIPA) blackout appears to have started. I see Mojang has started. So has Wikipedia, and it looks like reddit has a little countdown ticker. Unfortunately I found out a bit too late, but I’m not sure how much good taking my site down would have done. Still I feel like I should do something so I am posting this video:

16
Jan
2012

Game Review Hero!

We move fast here at Ionmark Games. Here is our latest project:

Will be posting soon with more gory details. Stay tuned!

09
Jan
2012

26 Games 26 weeks

I stumbled upon this totally randomly on Kickstarter. A guy wants to team up with 26 different people to design and implement 26 games in 26 weeks. I think it is an awesome idea so I signed up. Now I feel I need to get the word out so I’m posting a link here:

http://www.kickstarter.com/projects/41165200/26-games-26-weeks

I think it is a great opportunity to give developers without much experience a chance to try their hand at it. I would love to see this happen.

06
Jan
2012

Sniff Metrics

Simple play data

I’m very close to finished building a new software platform to allow Java game developers to easily collect metrics on the games they are making.  I got the idea at the beginning of this week and have been coding furiously to see if it was even possible.  To my surprise it totally is! The chart above is proof.  You are looking at actual data from me playing YS on my android phone.  I’m very close to having an open beta up for testing.  I will probably have something by early next week.  Right now it is only for Java and specifically targeted for Android developers, but I hope to expand it to others since all the back end really requires is an internet connection.  It’s a simple REST server so nothing really fancy going on here.  I will post more when it is complete.

01
Jan
2012

Late to the party

I just read up on the whole Ocean Marketing / Penny Arcade fiasco. Wow. Totally blew my mind, but it’s a story with a very happy ending. It makes me think of all the times I’ve gotten pissed off, started writing an angry email and then stopped myself half way through. I tried to put myself in Mr. Christoforo’s shoes for a second to think about what could have made him do something so irresponsible. Something so completely and utterly unprofessional. We all get angry and stressed out, but it is important to remember that people don’t always know where you are coming from. To you something might seem so clear to the point that you get angry at people for misunderstanding you. You think, “Why are these people so stupid?” But really they just aren’t seeing it the way you are. The key there is communication. This whole issue would have never have happened if Paul had simply given a clearer picture of what was going on. He did in the end, but it was waaaaaaay to late. Hopefully we can all learn from the mistakes of one hot headed Ocean Marketing PR dude.

01
Jan
2012

2012!

A lot has happened in 2011 and there is even bigger things coming for 2012. We just finished the new and improved version of YS. The demo version is available for most Android devices. You can search for “YS Maze Shooter Lite” on the Android Market or go here.

Happy New Year!

28
Dec
2011

Skyrim: Where do we go from here?

I think it goes without saying that the game Skyrim is going to have a major effect on the future of RPG gaming. There is an enormous potential here for games to start coming out with some really interesting game mechanics. Or to completely miss the point and start cranking out piss poor first person dungeon crawlers. In reality we will probably end up with some combination of the two, but lets take a few minutes to distill what it was about Skyrim that really pulled us in and how these things could be improved even further.

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